Python Vector Class

Posted by sfjedi on Stack Overflow See other posts from Stack Overflow or by sfjedi
Published on 2010-03-08T12:21:11Z Indexed on 2010/03/08 12:36 UTC
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I'm coming from a C# background where this stuff is super easy—trying to translate into Python for Maya.

There's gotta' be a better way to do this. Basically, I'm looking to create a Vector class that will simply have x, y and z coordinates, but it would be ideal if this class returned a tuple with all 3 coordinates and if you could edit the values of this tuple through x, y and z properties, somehow.

This is what I have so far, but there must be a better way to do this than using an exec statement, right? I hate using exec statements.

class Vector(object):
    '''Creates a Maya vector/triple, having x, y and z coordinates as float values'''

    def __init__(self, x=0, y=0, z=0):
        self.x, self.y, self.z = x, y, z

    def attrsetter(attr):
        def set_float(self, value):
            setattr(self, attr, float(value))
        return set_float

    for xyz in 'xyz':
        exec("%s = property(fget=attrgetter('_%s'), fset=attrsetter('_%s'))" % (xyz, xyz, xyz))

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