SDL_GL_SwapBuffers Segfault
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by RyanG
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Published on 2010-03-08T16:12:37Z
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2010/03/08
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I'm getting a segfault that GDB says is coming from SDL_GL_SwapBuffers. However, I can't imagine why. The SDL documentation mentions no specific pre-conditions for calling swapBuffers except that double buffering be allowed. Is this an option I have to turn on while initializing OpenGL or is this a hardware capability thing?
My code:
(Ignore the unused variables, strange comments and other things. I haven't prettied this up at all. :P)
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