robocode engine: how to design (write) the runtime engine -- the robot world

Posted by Bob on Stack Overflow See other posts from Stack Overflow or by Bob
Published on 2010-01-12T18:52:56Z Indexed on 2010/03/09 11:06 UTC
Read the original article Hit count: 659

Filed under:
|
|
|
|

IBM has (had) a free learn-Java program called RoboCode, in which custom robots could be written that would then do battle in a 2D space. I would like to write the environment that supports such robots, but don't know what pattern or design to use. Each robot is a thread. Each thread is given a certain (indeterminate) amount of run-time by the JRE. A robot world engine would start by building a list of the players/robots, then enter a loop that allows each player in turn to do whatever it likes: move forward, turn left, fire toward the northwest corner, whatever. Each robot is also informed of events of interest: an enemy or several enemies are within range, it has been hit by a bullet, etc.

The combination of handling threads that are also event listeners (are they also producers?) confuses me; it seems that there's more to the game engine. Even some general ideas would help. TIA.

© Stack Overflow or respective owner

Related posts about robocode

Related posts about java