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I am developing an small html5 game, where I have the following code:
if(object.blocks){
var blocks = object.blocks, that = this;
each(blocks,function(index){
that.blocks.push(new Block(this[index]));
});
}
I receive an object with some configuration and instantiate blocks…
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I'm attempting to change the background image of a custom View with some success. The image will change but the problem is that I still see traces of the old image. When I attempt to clear the canvas before drawing the new image, it doesn't appear to work. I create a bitmap to store the image.…
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I need to include multiple images in a canvas. I want to load them dynamically via a for-loop.
I tried a lot but in the best case only the last image is displayed. I check this tread but I still get only the last image.
For explanation, here's my latest code(basically the one from the other post):
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Given the following XAML:
<Window x:Class="AdornerTesting.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Window1" Height="500" Width="500"
Loaded="Window_Loaded">
<Grid…
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I have this method to draw the Cartesian plane in JavaFX, using canvas and would like to know if it is possible to place or show the pixel:
public class Grafics extends StackPane {
private Canvas canvas;
public void Grafics(){
GridPane grid = new GridPane();
…
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