MovieClip, counter almost working AS3

Posted by VideoDnd on Stack Overflow See other posts from Stack Overflow or by VideoDnd
Published on 2010-03-10T20:26:45Z Indexed on 2010/03/11 5:13 UTC
Read the original article Hit count: 354

Filed under:
|

How do I get my counter to work? This was over my director's head. Please include explanation, and feel free to comment.

CONFUSION: I'm confused about the MovieClip container in as3. public class NumbersView extends MovieClip, so that seems to be a container. That may not be the problem, but that's where I got lost.

CODE http://videodnd.weebly.com/
The working version of this code is fantastic. My code bellow is an attempt at revising it. The source has been adapted from various smart people. It's a work in progress

LIBRARY OBJECT
'vertical number column' Name: mc-NumberImage
Class: NumberImage

OUTPUT ERRORS 'When I uncomment the code"
1023: Incompatible override. NumbersView...
1021: Duplicate function definition. NumbersView...

                         //NUMBER DOCUMENT CLASS
                         //IMPORT
import flash.display.Sprite; 
import flash.events.Event; 
import flash.utils.Timer; 
import flash.events.TimerEvent; 
import flash.display.DisplayObject; 
import flash.display.MovieClip; 
import flash.utils.Dictionary; 
import caurina.transitions.Tweener;

                         //COUNTER
    var timer:Timer = new Timer(1000);

    var count:int = 0;  
    var fcount:int = 0; 


    timer.addEventListener(TimerEvent.TIMER, incrementCounter);   
    timer.start();  

    function incrementCounter(event:TimerEvent) {   
      count++;   
      fcount=int(count*count/1000);

    } 
    function formatCount(i:int):String {  
         var fraction:int = i % 100;  
         var whole:int = i / 100;   
      return ("000000000" + i).substr(-9, 9);  
    }  


//------------------------------------------------------------------------
                         //PROBLEM AREA

       function enterFrameHandler(e:Event):void  
        { 
//          numbers.setTime(formatCount(fcount)); 
       } 


   var _listItems:Array = new Array(); 
     var previousNums:Array; 
    const numHeight:int = 120; 


     var NumbersView:Sprite = new Sprite();
  //var numbers:NumbersView = new NumbersView;

                         //NUMBERSVIEW
//   function NumbersView($n:int):void {

       _listItems = new Array(); 
       previousNums = new Array(); 
        var item:NumberImage; 
        var offset:int = _listItems.length;  
     for (var i:Number = 0; i < 9; i++) { 
           item = new NumberImage();
//  }//<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

//------------------------------------------------------------------------
                         //PUSH ARRAY
addChild(item);  
        item.x = i * item.width;  
           _listItems.push(item);  
      }
                         //TWEENER 'Y SCROLLING'
function setTime($number:String):void { 
            var nums:Array = $number.split(""); 

            for (var i:Number = 0; i < nums.length; i++) { 
                if (nums[i] == previousNums[i]) continue; 
                Tweener.removeTweens(_listItems[i]); 

                var newY:int = int(nums[i]) * -numHeight; 
                if (_listItems[i].y < 0) _listItems[i].y = numHeight; 
                Tweener.addTween(_listItems[i], { y:newY, time:3 } ); 
            } 
            previousNums = nums; 
        }  

D E S C R I P T I O N

COUNTER: formatCount needs to get passed to Tweener

STAGE: for loop, sets up children to be added to the stage NumbersView becomes item, item array adds children to stage

TWEENER: advances the vertical number column every time the count fires adds and removes

WHY
- Learning
- Benifit in simplifying the classes and putting it in one FLA

alt text

© Stack Overflow or respective owner

Related posts about flash

Related posts about actionscript-3