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as seen on Oracle Blogs
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Many things are new in Solaris 11, Autoinstall is one of them. If, like me, you've known Jumpstart for the last 2 centuries or so, you'll have to start from scratch. Well, almost, as the concepts are similar, and it's not all that difficult. Just new.
I wanted to have an AI server…
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as seen on Game Development
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I'm trying to write an AI for a tactics game in the vein of Final Fantasy Tactics or Vandal Hearts. I can't change the game rules in any way, only upgrade the AI. I have experience programming AI for classic board games (basically minimax and its variants), but I think the branching factor is too…
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as seen on Oracle Blogs
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While putting together some examples of the Solaris 11 Automated Installer (AI), I managed to really mess up my system, to the point where AI was completely unusable. This was my fault as a combination of unfortunate incidents left some remnants that were causing problems, so I tried to clean things…
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as seen on Stack Overflow
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I'm developing a game with zombie running around in a swamp. I want AIs to have functionality like "chase this target" or "run away". A major stumbling block is pathfinding. Is there a good pathfinding/AI engine in XNA, or should I roll my own?
Does anyone have any experience with this: http://www…
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as seen on Stack Overflow
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Hi..I made shoot em up like game.But I have only one ememy which fallows me on screen.But I want to make lots of enemys like each 10 second they will across on screen together 5 or 10 enemys.
ArrayList<Enemies> enemy = new ArrayList<Enemies>();
for (Enemies e : enemy) {
e…
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