calling invokeAndWait from the EDT
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by Aly
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Published on 2010-03-12T19:49:25Z
Indexed on
2010/03/12
19:57 UTC
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Hi,
I have a problem following from my previous problem. I also have the code SwingUtillities.invokeAndWait
somewhere else in the code base, but when I remove this the gui does not refresh. If I dont remove it the error I get is:
Exception in thread "AWT-EventQueue-0" java.lang.Error: Cannot call invokeAndWait from the event dispatcher thread
at java.awt.EventQueue.invokeAndWait(Unknown Source)
at javax.swing.SwingUtilities.invokeAndWait(Unknown Source)
at game.player.humanplayer.model.HumanPlayer.act(HumanPlayer.java:69)
The code in HumanPlayer.act is:
public Action act(final Action[] availiableActions) {
try {
SwingUtilities.invokeAndWait(new Runnable() {
@Override
public void run() {
gui.update(availiableActions);
}
});
}
catch (InterruptedException e) {
e.printStackTrace();
} catch (InvocationTargetException e) {
e.printStackTrace();
}
synchronized(performedAction){
while(!hasPerformedAction()){
try {
performedAction.wait();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
setPerformedAction(false);
}
return getActionPerfomed();
}
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