graph algorithms on GPU

Posted by scatman on Stack Overflow See other posts from Stack Overflow or by scatman
Published on 2010-03-12T08:17:00Z Indexed on 2010/03/12 8:27 UTC
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the current GPU threads are somehow limited (memory limit, limit of data structures, no recursion...).

do you think it would be feasible to implement a graph theory problem on GPU. for example vertex cover? dominating set? independent set? max clique?....

is it also feasible to have branch-and-bound algorithms on GPUs? Recursive backtracking?

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