Covering Earth with Hexagonal Map Tiles
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Published on 2009-04-14T20:34:55Z
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2010/03/13
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Many strategy games use hexagonal tiles. One of the main advantages is that the distance between the center of any tile and all its neighboring tiles is the same.
I was wondering if anyone has any thoughts on marrying a hexagonal tile system with the traditional geographic system (longitude/latitude). I think it would be interesting to cover a globe with hexagonal tiles and be able to map a geographic coordinate to a tile.
Has anyone seen anything remotely close to this before?
UPDATE
I'm looking for a way to subdivide the surface of a sphere so that each division has the same surface area. Ideally, the centers of adjacent sub-divisions would be equidistant.
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