Java Performance measurement
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Published on 2010-03-14T03:24:05Z
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2010/03/14
3:35 UTC
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Hi,
I am doing some Java performance comparison between my classes, and wondering if there is some sort of Java Performance Framework to make writing performance measurement code easier?
I.e, what I am doing now is trying to measure what effect does it have having a method as "synchronized" as in PseudoRandomUsingSynch.nextInt() compared to using an AtomicInteger as my "synchronizer".
So I am trying to measure how long it takes to generate random integers using 3 threads accessing a synchronized method looping for say 10000 times.
I am sure there is a much better way doing this. Can you please enlighten me? :)
public static void main( String [] args ) throws InterruptedException, ExecutionException {
PseudoRandomUsingSynch rand1 = new PseudoRandomUsingSynch((int)System.currentTimeMillis());
int n = 3;
ExecutorService execService = Executors.newFixedThreadPool(n);
long timeBefore = System.currentTimeMillis();
for(int idx=0; idx<100000; ++idx) {
Future<Integer> future = execService.submit(rand1);
Future<Integer> future1 = execService.submit(rand1);
Future<Integer> future2 = execService.submit(rand1);
int random1 = future.get();
int random2 = future1.get();
int random3 = future2.get();
}
long timeAfter = System.currentTimeMillis();
long elapsed = timeAfter - timeBefore;
out.println("elapsed:" + elapsed);
}
the class
public class PseudoRandomUsingSynch implements Callable<Integer> {
private int seed;
public PseudoRandomUsingSynch(int s) { seed = s; }
public synchronized int nextInt(int n) {
byte [] s = DonsUtil.intToByteArray(seed);
SecureRandom secureRandom = new SecureRandom(s);
return ( secureRandom.nextInt() % n );
}
@Override
public Integer call() throws Exception {
return nextInt((int)System.currentTimeMillis());
}
}
Regards
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