JS: using 'var me = this' to reference an object instead of using a global array
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by Marco Demaio
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Published on 2010-03-14T16:36:13Z
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2010/03/14
16:45 UTC
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The example below, is just an example, I know that I don't need an object to show an alert box when user clicks on div blocks, but it's just a simple example to explain a situation that frequently happens when writing JS code.
In the example below I use a globally visible array of objects to keep a reference to each new created HelloObject, in this way events called when clicking on a div block can use the reference in the arry to call the HelloObject's public function hello().
1st have a look at the code:
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html><head><meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
<title>Test </title>
<script type="text/javascript">
/*****************************************************
Just a cross browser append event function, don't need to understand this one to answer my question
*****************************************************/
function AppendEvent(html_element, event_name, event_function) {if(html_element) {if(html_element.attachEvent) html_element.attachEvent("on" + event_name, event_function); else if(html_element.addEventListener) html_element.addEventListener(event_name, event_function, false); }}
/******************************************************
Just a test object
******************************************************/
var helloobjs = [];
var HelloObject = function HelloObject(div_container)
{
//Adding this object in helloobjs array
var id = helloobjs.length; helloobjs[id] = this;
//Appending click event to show the hello window
AppendEvent(div_container, 'click', function()
{
helloobjs[id].hello(); //THIS WORKS!
});
/***************************************************/
this.hello = function() { alert('hello'); }
}
</script>
</head><body>
<div id="one">click me</div>
<div id="two">click me</div>
<script type="text/javascript">
var t = new HelloObject(document.getElementById('one'));
var t = new HelloObject(document.getElementById('two'));
</script>
</body></html>
In order to achive the same result I could simply replace the code
//Appending click event to show the hello window
AppendEvent(div_container, 'click', function()
{
helloobjs[id].hello(); //THIS WORKS!
});
with this code:
//Appending click event to show the hello window
var me = this;
AppendEvent(div_container, 'click', function()
{
me.hello(); //THIS WORKS TOO AND THE GLOBAL helloobjs ARRAY BECOMES SUPEFLOUS!
});
thus would make the helloobjs array superflous.
My question is: does this 2nd option in your opinion create memoy leaks on IE or strange cicular references that might lead to browsers going slow or to break???
I don't know how to explain, but coming from a background as a C/C++ coder, doing in this 2nd way sounds like a some sort of circular reference that might break memory at some point.
I also read on internet about the IE closures memory leak issue http://jibbering.com/faq/faq_notes/closures.html (I don't know if it was fixed in IE7 and if yes, I hope it does not come out again in IE8).
Thanks
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