Does Flex/Actionsctipt/Flash implements a mechanism for reusing Sprites?
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Published on 2010-03-15T22:51:29Z
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I'm creating a game and I create sprites(enemies). I keep creating and destroying sprites. Flash/Flex has a garbage collector which handles the destruction of unused resources. Should I create an object pool to reuse them, or should I leave flash/flex to handle the creation/destruction of objects?
Which option is better from the performance point of view?
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