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I hope to be recording some C++ AMP screencasts for channel9 soon (you'll find them through my regular screencasts link on the left), and in all of them I will assume you have watched this short interview overview of C++ AMP. Note: I think there were some technical problems with streaming…
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It has been almost 2.5 years since I last recorded a screencast, and I had forgotten how time consuming they are to plan/record/edit/produce/publish, but at the same time so much fun to see the end result! So below are links to 4 screencasts to teach you C++ AMP basics from scratch (even if you class…
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WhatGPU obviously stands for Graphics Processing Unit (the silicon powering the display you are using to read this blog post). The extra GP in front of that stands for General Purpose computing.So, altogether GPGPU refers to computing we can perform on GPU for purposes beyond just drawing on the screen…
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With VS 11 Developer Preview we have invested tremendously in parallel debugging for both CPU (managed and native) and GPU debugging. I'll be doing a whole bunch of blog posts on those topics, and in this post I just wanted to get people started with GPU debugging, i.e. with debugging C++ AMP code…
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Internally and unofficially we refer to this as "HPC Server v3" and its Beta2 became available last week. Read the full story on this blog post from Ryan and this one from Don. There has been a lot of excitement on the web for this release with coverage from last Wednesday here, here, here…
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