TCP multicast and multithreading

Posted by Fantastic Fourier on Stack Overflow See other posts from Stack Overflow or by Fantastic Fourier
Published on 2010-03-16T09:09:21Z Indexed on 2010/03/16 9:16 UTC
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I need to come up with clients that can multicast to other clients reliably. That implies I'll be using TCP to connect reliably between clients within a multicast group. Doesn't that come up to n^2 number of connections? That seems a little silly to me. Wouldn't/shouldn't there be a way to more easily multicast with reliability?

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