C# performance analysis- how to count CPU cycles?
Posted
by Lirik
on Stack Overflow
See other posts from Stack Overflow
or by Lirik
Published on 2010-03-17T23:22:36Z
Indexed on
2010/03/17
23:31 UTC
Read the original article
Hit count: 892
Is this a valid way to do performance analysis? I want to get nanosecond accuracy and determine the performance of typecasting:
class PerformanceTest
{
static double last = 0.0;
static List<object> numericGenericData = new List<object>();
static List<double> numericTypedData = new List<double>();
static void Main(string[] args)
{
double totalWithCasting = 0.0;
double totalWithoutCasting = 0.0;
for (double d = 0.0; d < 1000000.0; ++d)
{
numericGenericData.Add(d);
numericTypedData.Add(d);
}
Stopwatch stopwatch = new Stopwatch();
for (int i = 0; i < 10; ++i)
{
stopwatch.Start();
testWithTypecasting();
stopwatch.Stop();
totalWithCasting += stopwatch.ElapsedTicks;
stopwatch.Start();
testWithoutTypeCasting();
stopwatch.Stop();
totalWithoutCasting += stopwatch.ElapsedTicks;
}
Console.WriteLine("Avg with typecasting = {0}", (totalWithCasting/10));
Console.WriteLine("Avg without typecasting = {0}", (totalWithoutCasting/10));
Console.ReadKey();
}
static void testWithTypecasting()
{
foreach (object o in numericGenericData)
{
last = ((double)o*(double)o)/200;
}
}
static void testWithoutTypeCasting()
{
foreach (double d in numericTypedData)
{
last = (d * d)/200;
}
}
}
The output is:
Avg with typecasting = 468872.3
Avg without typecasting = 501157.9
I'm a little suspicious... it looks like there is nearly no impact on the performance. Is casting really that cheap?
© Stack Overflow or respective owner