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I'd like to be able to play back audio I've recorded using AVAudioRecorder @ 1.5x or 2.0x speed. I don't see anything in AVAudioPlayer that will support that. I'd appreciate some suggestions, with code if possible, on how to accomplish this with the iPhone 3.x SDK. I'm not overly concerned with lowering…
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I am streaming a MP3 over network using custom feeding code, not AVAudioPlayer (which only works with URLs) using APIs like AudioFileStreamOpen and etc.
Is there any way to estimate a length of the stream? I know that I can get a 'elapsed' property using:
if(AudioQueueGetCurrentTime(queue.audioQueue…
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The definition of AudioBufferList looks weird to me… i guess my C is not so good
struct AudioBufferList
{
UInt32 mNumberBuffers;
AudioBuffer mBuffers[kVariableLengthArray];
};
typedef struct AudioBufferList AudioBufferList;
Why
AudioBuffer mBuffers[kVariableLengthArray];
and not
AudioBuffer…
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Hi, Im looking at using the CARingBuffer in iPhone SDK 3.1 Developer\Extras\CoreAudio\PublicUtility, however was a little puzzled about some of its methods. Firstly this will only make sense really to anyone who's used this class
For example the GetTimebounds,SetTimeBounds, ClipTimeBounds functions…
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Is there a way using Core Audio on OS X to extract a set of frames in an AIFF file into an array of 32-bit floats suitable for performing an FFT on?
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