Flash/ActionScript3 crashes on getPixel/32
        Posted  
        
            by Quandary
        on Stack Overflow
        
        See other posts from Stack Overflow
        
            or by Quandary
        
        
        
        Published on 2010-03-18T20:35:40Z
        Indexed on 
            2010/03/18
            20:51 UTC
        
        
        Read the original article
        Hit count: 642
        
Question: The below code crashes flash... Why?
The crash causing lines seem to be
            //var uiColor:uint = bmpd.getPixel(i,j);
            var uiColor:uint = bmpd.getPixel32(i,j);
            trace("Color: "+ uiColor);
I am trying to take a snapshot of a movieclip and iterate through all pixels in the image and get the pixel's color.
import flash.display.BitmapData;
import flash.geom.*;
function takeSnapshot(mc:MovieClip):BitmapData 
{
var sp:BitmapData = new BitmapData(mc.width, mc.height, true, 0x000000);
sp.draw(mc, new Matrix(), new ColorTransform(), "normal");
return sp;
}
var mcMyClip:MovieClip=new MovieClip()
var xxx:cMovieClipLoader=new cMovieClipLoader(); 
xxx.LoadImageAbsSize(mcMyClip,"http://localhost/flash/images/picture.gif", 500,500)
//this.addChild(mcMyClip);
function WhenImageIsLoaded()
{
var bmpd:BitmapData=takeSnapshot(mcMyClip);
var i,j:uint;
for(i=0; i < bmpd.width;++i)
{
    for(j=0; j < bmpd.height;++j)
    {
        //var uiColor:uint = bmpd.getPixel(i,j);
        var uiColor:uint = bmpd.getPixel32(i,j);
        trace("Color: "+ uiColor);
    }
}
var myBitmap:Bitmap = new Bitmap(bmpd);
this.addChild(myBitmap);
}
setTimeout(WhenImageIsLoaded,1000);
© Stack Overflow or respective owner