GameKit and GKPeerPicker on 1st Gen iPhone and iPod Touch

Posted by Reese McLean on Stack Overflow See other posts from Stack Overflow or by Reese McLean
Published on 2009-09-23T04:05:11Z Indexed on 2010/03/18 14:01 UTC
Read the original article Hit count: 644

This is my current set up for my multiplayer game:

A view that gives connection tips and warns the user that multiplayer will not work on the 1st Gen iPhone or ipod Touch. There is a "connect" button that pushes the game view and starts the GKPeerPicker.

Unfortunately, I don't have a 1st Gen iPhone or iPod Touch to test what happens if they press the connect button. The view will be pushed, but I don't know what will happen when the PeerPicker tries to show.

So the Question(s):

Is there anyway to tell if the user will not be able to use GameKit so that I can disable the "connect" button?

What will happen if they do press the connect button and GameKit is not available?

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