iPhone images on the simulator and the actual device - different bitsPerPixel values?
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Published on 2010-03-18T12:12:00Z
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2010/03/18
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Hi there,
I have code running in an iPhone application I am developing. Basically, the code needs to load an images and calls:
size_t bitsPerPixel = CGImageGetBitsPerPixel(imageRef);
I noticed that on the iPhone simulator this call returns 24 and the device itself it returns 32.
Is this behavior by design? Is it something I can control?
Thanks!
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