Need help using UIImagePNGRepresentation
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by mustanggal511
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Published on 2010-03-19T03:55:44Z
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2010/03/19
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iphone
I'm trying to save a UIImageView image to a png file, and then use that file as a GLTexture. I'm having trouble with this, when I try to run my code in the simulator, XCode says it succeeded, but the simulator crashes with no error messages. Can someone help me with this? Here is my code:
NSString *dataFilePath = [NSHomeDirectory() stringByAppendingPathComponent:@"Documents/Picture.png"];
NSData *imageData = UIImagePNGRepresentation(imageView.image); [imageData writeToFile:dataFilePath atomically:YES];
// Load image into texture loadTexture("Picture.png", &Input, &renderer);
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