Need help using UIImagePNGRepresentation
Posted
by mustanggal511
on Stack Overflow
See other posts from Stack Overflow
or by mustanggal511
Published on 2010-03-19T03:55:44Z
Indexed on
2010/03/19
4:01 UTC
Read the original article
Hit count: 275
iphone
I'm trying to save a UIImageView image to a png file, and then use that file as a GLTexture. I'm having trouble with this, when I try to run my code in the simulator, XCode says it succeeded, but the simulator crashes with no error messages. Can someone help me with this? Here is my code:
NSString *dataFilePath = [NSHomeDirectory() stringByAppendingPathComponent:@"Documents/Picture.png"];
NSData *imageData = UIImagePNGRepresentation(imageView.image); [imageData writeToFile:dataFilePath atomically:YES];
// Load image into texture loadTexture("Picture.png", &Input, &renderer);
© Stack Overflow or respective owner