Why does my finite state machine take so long to execute?
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by BillyONeal
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Published on 2010-03-19T02:00:16Z
Indexed on
2010/03/19
2:01 UTC
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Hit count: 353
c++
|finite-automata
Hello all :)
I'm working on a state machine which is supposed to extract function calls of the form
/* I am a comment */
//I am a comment
perf("this.is.a.string.which\"can have QUOTES\"", 123456);
where the extracted data would be perf("this.is.a.string.which\"can have QUOTES\"", 123456);
from a file. Currently, to process a 41kb file, this process is taking close to a minute and a half. Is there something I'm seriously misunderstanding here about this finite state machine?
#include <boost/algorithm/string.hpp>
std::vector<std::string> Foo()
{
std::string fileData;
//Fill filedata with the contents of a file
std::vector<std::string> results;
std::string::iterator begin = fileData.begin();
std::string::iterator end = fileData.end();
std::string::iterator stateZeroFoundLocation = fileData.begin();
std::size_t state = 0;
for(; begin < end; begin++)
{
switch (state)
{
case 0:
if (boost::starts_with(boost::make_iterator_range(begin, end), "pref(")) {
stateZeroFoundLocation = begin;
begin += 4;
state = 2;
} else if (*begin == '/')
state = 1;
break;
case 1:
state = 0;
switch (*begin)
{
case '*':
begin = boost::find_first(boost::make_iterator_range(begin, end), "*/").end();
break;
case '/':
begin = std::find(begin, end, L'\n');
}
break;
case 2:
if (*begin == '"')
state = 3;
break;
case 3:
switch(*begin)
{
case '\\':
state = 4;
break;
case '"':
state = 5;
}
break;
case 4:
state = 3;
break;
case 5:
if (*begin == ',')
state = 6;
break;
case 6:
if (*begin != ' ')
state = 7;
break;
case 7:
switch(*begin)
{
case '"':
state = 8;
break;
default:
state = 10;
break;
}
break;
case 8:
switch(*begin)
{
case '\\':
state = 9;
break;
case '"':
state = 10;
}
break;
case 9:
state = 8;
break;
case 10:
if (*begin == ')')
state = 11;
break;
case 11:
if (*begin == ';')
state = 12;
break;
case 12:
state = 0;
results.push_back(std::string(stateZeroFoundLocation, begin));
};
}
return results;
}
Billy3
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