What suggestions for a 3d game engine to support a huge terrain?
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Published on 2010-03-20T18:44:16Z
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2010/03/20
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There are a lot of 3d game engines around, does anyone with experience with them have advice on which one would likely be able to handle these (arbitrary) requirements?
- opengl
- mac/pc
- 1000x1000km terrain
- 1000 towns varying in size from 10 to 1000 buildings
- 128 people in any one location
- MMO type networking (no solo play)
- physics engine including airfoil
- c++ with optional scripting
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