how to initialize and implement the matrix inside the function in objective-C?

Posted by Rajendra Bhole on Stack Overflow See other posts from Stack Overflow or by Rajendra Bhole
Published on 2010-03-22T05:18:57Z Indexed on 2010/03/22 5:21 UTC
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Hi, I want to develop an application in which i want to be initialize the matrix for manipulation. The code as follows, struct pixel { Byte r, g, b,a; int count; };

  • (NSInteger) processImage1: (UIImage*) image {

    struct pixel* pixels = (struct pixel*) calloc(1, image.size.width * image.size.height * sizeof(struct pixel)); if (pixels != nil) { // Create a new bitmap CGContextRef context = CGBitmapContextCreate( (void*) pixels, image.size.width, image.size.height, 8, image.size.width * 4, CGImageGetColorSpace(image.CGImage), kCGImageAlphaPremultipliedLast );

    if (context != NULL)
    {
        // Draw the image in the bitmap
        CGContextDrawImage(context, CGRectMake(0.0f, 0.0f, image.size.width, image.size.height), image.CGImage);
        NSUInteger numberOfPixels = image.size.width * image.size.height;
    
    
    
    while (numberOfPixels > 0) {
    
    if (pixels->r == 254 || pixels->g == 77 || pixels->b==254) { numberOfRedPixels++; }
        pixels++;
        numberOfPixels--;
    }
    
    
    CGContextRelease(context);
    
    } free(pixels);

    }

    return 1; }

I want to implement the matrix inside the function of - (NSInteger) processImage1: (UIImage*) image {} The matrix should have be row = image.size.width and column = image.size.height.

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