Least CPU intensive way of streaming your screen on windows?
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Published on 2010-03-22T08:15:50Z
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2010/03/22
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Hello,
sometimes I like capturing my screen for others to see. Only thing: I am playing games while I do it.
I have tried a few streaming solutions where Windows Media Encoder coupled with my own Windows server appealed to me most, because I can change resolutions, etc.
I also tried ustream coupled with the Flash applet and the Adobe Flash Encoder recording a Camtasia source. Camtasia has the disadvantage though that it shows the green-and-black-alternating borders and can not be targeted fullscreen.
I like how xfire does it. But it doesn't work with every game, many are simply not supported.
A few thoughts about this:
- Is there a program which captures like Fraps or XFire (based on Direct3D and OpenGL outputs) and exposes the output to a DirectShow source filter?
- Which brings me to: Is there hardware accelerated capturing directly from the graphics card? Maybe including direct encoding with help from OpenCL? Modern graphic cards decode BluRay content directly for example. I should have a modern enough graphics processor for this to be possible (see below).
- If using Windows Media Encoder: Which are the least CPU intensive settings? Which codec?
- Is there a newer codec than Windows Media 9? Is it less CPU intensive? I only have 7, 8 and 9 inside the Encoder
- Could the performance be massively increased by having a Quad-Core CPU (see below)?
Bandwidth is no problem up to 1000 to 1500 kbit/s (I have 2048).
My Computer specs:
- Intel Core 2 Duo E8400
- 4 GB DDR2-800 Ram
- Ati Radeon HD5770
- Using Windows 7 Professional
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