Papervision3D: mouseEnabled = false on DisplayObject3D
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by Josh
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Published on 2010-03-22T13:49:53Z
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2010/03/22
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How do I make a DisplayObject3D have mouseEnabled = false.
I have a Sprite behind the Papervision3D scene listening for mouse events and so i need to let it pick up those mouse events through some of the DisplayObject3D objects.
I've tried adding the DisplayObject3D to a separate ViewportLayer and setting thats mouseEnabled to false but that doesn't seem to work.
Please help!
Thanks.
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