WPF animation: binding to the "To" attribute of storyboard animation.
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by bozalina
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Published on 2010-02-02T19:20:12Z
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2010/03/22
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Hi, I'm trying to create a button that behaves similarly to the "slide" button on the iPhone. I have an animation that adjusts the position and width of the button, but I want these values to be based on the text used in the control. Currently, they're hardcoded.
Here's my working XAML, so far:
<CheckBox x:Class="Smt.Controls.SlideCheckBox"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:Smt.Controls"
xmlns:System.Windows="clr-namespace:System.Windows;assembly=PresentationCore"
Name="SliderCheckBox"
mc:Ignorable="d">
<CheckBox.Resources>
<System.Windows:Duration x:Key="AnimationTime">0:0:0.2</System.Windows:Duration>
<Storyboard x:Key="OnChecking">
<DoubleAnimation Storyboard.TargetName="CheckButton"
Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(TranslateTransform.X)"
Duration="{StaticResource AnimationTime}"
To="40" />
<DoubleAnimation Storyboard.TargetName="CheckButton"
Storyboard.TargetProperty="(Button.Width)"
Duration="{StaticResource AnimationTime}"
To="41" />
</Storyboard>
<Storyboard x:Key="OnUnchecking">
<DoubleAnimation Storyboard.TargetName="CheckButton"
Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(TranslateTransform.X)"
Duration="{StaticResource AnimationTime}"
To="0" />
<DoubleAnimation Storyboard.TargetName="CheckButton"
Storyboard.TargetProperty="(Button.Width)"
Duration="{StaticResource AnimationTime}"
To="40" />
</Storyboard>
<Style x:Key="SlideCheckBoxStyle"
TargetType="{x:Type local:SlideCheckBox}">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type local:SlideCheckBox}">
<Canvas>
<ContentPresenter SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}"
Content="{TemplateBinding Content}"
ContentTemplate="{TemplateBinding ContentTemplate}"
RecognizesAccessKey="True"
VerticalAlignment="Center"
HorizontalAlignment="Center" />
<Canvas>
<!--Background-->
<Rectangle Width="{Binding ElementName=ButtonText, Path=ActualWidth}"
Height="{Binding ElementName=ButtonText, Path=ActualHeight}"
Fill="LightBlue" />
</Canvas>
<Canvas>
<!--Button-->
<Button Width="{Binding ElementName=CheckedText, Path=ActualWidth}"
Height="{Binding ElementName=ButtonText, Path=ActualHeight}"
Name="CheckButton"
Command="{x:Static local:SlideCheckBox.SlideCheckBoxClicked}">
<Button.RenderTransform>
<TransformGroup>
<TranslateTransform />
</TransformGroup>
</Button.RenderTransform>
</Button>
</Canvas>
<Canvas>
<!--Text-->
<StackPanel Name="ButtonText"
Orientation="Horizontal"
IsHitTestVisible="False">
<Grid Name="CheckedText">
<Label Margin="7 0"
Content="{Binding RelativeSource={RelativeSource AncestorType={x:Type local:SlideCheckBox}}, Path=CheckedText}" />
</Grid>
<Grid Name="UncheckedText"
HorizontalAlignment="Right">
<Label Margin="7 0"
Content="{Binding RelativeSource={RelativeSource AncestorType={x:Type local:SlideCheckBox}}, Path=UncheckedText}" />
</Grid>
</StackPanel>
</Canvas>
</Canvas>
<ControlTemplate.Triggers>
<Trigger Property="IsChecked"
Value="True">
<Trigger.EnterActions>
<BeginStoryboard Storyboard="{StaticResource OnChecking}" />
</Trigger.EnterActions>
<Trigger.ExitActions>
<BeginStoryboard Storyboard="{StaticResource OnUnchecking}" />
</Trigger.ExitActions>
</Trigger>
</ControlTemplate.Triggers>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</CheckBox.Resources>
<CheckBox.CommandBindings>
<CommandBinding Command="{x:Static local:SlideCheckBox.SlideCheckBoxClicked}"
Executed="OnSlideCheckBoxClicked" />
</CheckBox.CommandBindings>
</CheckBox>
And the code behind:
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
namespace Smt.Controls
{
public partial class SlideCheckBox : CheckBox
{
public SlideCheckBox()
{
InitializeComponent();
Loaded += OnLoaded;
}
public static readonly DependencyProperty CheckedTextProperty = DependencyProperty.Register("CheckedText", typeof(string), typeof(SlideCheckBox), new PropertyMetadata("Checked Text"));
public string CheckedText
{
get { return (string)GetValue(CheckedTextProperty); }
set { SetValue(CheckedTextProperty, value); }
}
public static readonly DependencyProperty UncheckedTextProperty = DependencyProperty.Register("UncheckedText", typeof(string), typeof(SlideCheckBox), new PropertyMetadata("Unchecked Text"));
public string UncheckedText
{
get { return (string)GetValue(UncheckedTextProperty); }
set { SetValue(UncheckedTextProperty, value); }
}
public static readonly RoutedCommand SlideCheckBoxClicked = new RoutedCommand();
void OnLoaded(object sender, RoutedEventArgs e)
{
Style style = TryFindResource("SlideCheckBoxStyle") as Style;
if (!ReferenceEquals(style, null))
{
Style = style;
}
}
void OnSlideCheckBoxClicked(object sender, ExecutedRoutedEventArgs e)
{
IsChecked = !IsChecked;
}
}
}
The problem comes when I try to bind the "To" attribute in the DoubleAnimations to the actual width of the text, the same as I'm doing in the ControlTemplate. If I bind the values to an ActualWidth of an element in the ControlTemplate, the control comes up as a blank checkbox (my base class). However, I'm binding to the same ActualWidths in the ControlTemplate itself without any problems. Just seems to be the CheckBox.Resources that have a problem with it.
For instance, the following will break it:
<DoubleAnimation Storyboard.TargetName="CheckButton"
Storyboard.TargetProperty="(Button.Width)"
Duration="{StaticResource AnimationTime}"
To="{Binding ElementName=CheckedText, Path=ActualWidth}" />
I don't know whether this is because it's trying to bind to a value that doesn't exist until a render pass is done, or if it's something else. Anyone have any experience with this sort of animation binding?
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