Receiving data with Winsock
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by Tamir
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Published on 2010-03-23T21:19:20Z
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2010/03/23
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Right now, I'm programming the networking for my online game, and I'm not really sure what to do about receiving data. The problem is that I can't really guess the packet's size, so I thought of reading just 4 bytes from the packet and converting them to an int to know what's the packet's size. Then I'll just create a buffer in that size and receive the rest of the packet, is that a good idea?
For your information, I'm using non-blocking i/o.
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