Triangle count for model is doubled during render

Posted by zarawesome on Stack Overflow See other posts from Stack Overflow or by zarawesome
Published on 2010-03-23T20:20:53Z Indexed on 2010/03/23 20:23 UTC
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I am working with the Trinigy 3d engine, and it reports models to have twice as many triangles during render than it does in the model display (let's say 4000 instead of 2000). If I render the model with an additional outline shader, it reports 6000 triangles, so it's not a simple duplication. What could be the problem?

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