calling Qt's QGraphicsView::setViewport with a custom QGLWidget
Posted
by mos
on Stack Overflow
See other posts from Stack Overflow
or by mos
Published on 2009-07-10T21:48:00Z
Indexed on
2010/03/24
9:13 UTC
Read the original article
Hit count: 703
I've derived from QGLWidget before, like so:
class MyGLWidget : public QGLWidget
{
public:
// stuff...
virtual void initializeGL() { /* my custom OpenGL initialization routine */ }
// more stuff...
};
However, I find that if I try to initialize a QGraphicsView with my custom QGLWidget as the viewport, initializeGL doesn't get called (setting a breakpoint within the Qt library, neither does QGLWidget::initializeGL() when created plain).
// initializeGL, resizeGL, paintGL not called
ui.graphicsView->setViewport(new MyGLWidget(QGLFormat(QGL::DoubleBuffer)));
// initializeGL, resizeGL, paintGL *still* not called
ui.graphicsView->setViewport(new QGLWidget(QGLFormat(QGL::DoubleBuffer)));
Where is the correct location to place the code that currently resides in MyGLWidget::initializeGL()?
© Stack Overflow or respective owner