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as seen on DotNetBlocks
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When considering synchronization in an application, the decision truly depends on what the application and its worker threads are going to do. I would use synchronization if two or more threads could possibly manipulate the same instance of an object at the same time. An example of this in C# can…
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as seen on Stack Overflow
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Recently I attended a lecture concerning some design patterns:
The following code had been displayed:
public static Singleton getInstance()
{
if (instance == null)
{
synchronized(Singleton.class) { //1
Singleton inst = instance; //2
if (inst == null)
{
…
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as seen on Internet.com
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Despite a few flaws, SugarSync offers small businesses a way to synchronize files across multiple computers and smartphones. Plus, it includes online data backup.
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as seen on Internet.com
- Search for 'Internet.com'
Despite a few flaws, SugarSync offers small businesses a way to synchronize files across multiple computers and smartphones. Plus, it includes online data backup.
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as seen on Game Development
- Search for 'Game Development'
Building a multi player asteroids game where ships compete with each other. Using UDP.
Wanted to minimize traffic sent to server. Which would you do:
Send periodic keyboard state samples every from client every to match server physics update rate e.g. 50 times per second. Highly resilient to packet…
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