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as seen on Game Development
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I'm trying to come up with ideas for games to develop - as per the advice on this question I've started jotting down and brainstorming my ideas as I get them, and it has worked relatively well - I now have a growing collection of ideas that I think are relatively original.
The trouble is that I'm…
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Please, look at this GIF:
The label on the animation says "Move button is pressed, then released". And you can see when it's pressed (and player's getCenterY() is above wall getCenterY()), gravity doesn't work. I'm trying to fix it since yesterday, but I can't.
All methods are called from game…
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I recently enrolled at a community college for game developement. But I am skeptical about the circulum. I have no experience in the gaming industry so I wouldnt be able to tell rather its a good investment or not. So I am asking you.
I dont want to get too much into detail of all the classes I am…
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Call main.lua script at each game loop iteration - is it good or bad design? How does it affect on the performance (relatively)?
Maintain game state from a. C++ host-program or b. from Lua scripts or c. from both and synchronise them?
(Previous question on the topic: http://stackoverflow.com/questions/2674462/lua-and-c-separation-of-duties…
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I am developing a Java application, well, it's actually a small game. I want to build up the application as follows: when it starts, a window should appear which has a menu with four choices: 'Start game', 'Options', 'Highscores' and 'Quit'. If you then click game, the game starts, preferrably in…
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