event flow in action script 3
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by Shay
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Published on 2010-03-25T19:09:46Z
Indexed on
2010/03/25
19:13 UTC
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i try to dispatch a custom event from some component on the stage and i register other component to listen to it but the other component doesn't get the event here is my code what do i miss
public class Main extends MovieClip //main document class { var compSource:Game; var compMenu:Menu;
public function Main()
{
compSource = new Game;
compMenu = new Menu();
var mc:MovieClip = new MovieClip();
addChild(mc);
mc.addChild(compSource); // the source of the event - event dispatch when clicked btn
mc.addChild(compMenu); //in init of that Movie clip it add listener to the compSource events
}
}
public class Game extends MovieClip { public function Game() { btn.addEventListener(MouseEvent.CLICK, onFinishGame); }
private function onFinishGame(e:MouseEvent):void
{
var score:Number = Math.random() * 100 + 1;
dispatchEvent(new ScoreChanged(score));
}
}
public class Menu extends MovieClip { //TextField score public function Menu() { addEventListener(Event.ADDED_TO_STAGE, init); }
private function init(e:Event):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
//on init add listener to event ScoreChanged addEventListener(ScoreChanged.SCORE_GAIN, updateScore); }
public function updateScore(e:ScoreChanged):void
{
//it never gets here! tScore.text = String(e._score); }
}
public class ScoreChanged extends Event { public static const SCORE_GAIN:String = "SCORE_GAIN"; public var _score:Number;
public function ScoreChanged( score:Number )
{
trace("new score");
super( SCORE_GAIN, true);
_score = score;
}
}
I don't want to write in Main compSource.addEventListener(ScoreChanged.SCORE_GAIN, compMenu.updateScore); cause i dont want the the compSource will need to know about compMenu its compMenu responsibility to know to what events it needs to listen....
any suggestions? Thanks!
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