Ninject - initialise objects

Posted by James Lin on Stack Overflow See other posts from Stack Overflow or by James Lin
Published on 2010-03-25T00:27:30Z Indexed on 2010/03/25 0:33 UTC
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Hi guys,

I am new to ninject, I am wondering how I can run custom initizlisation code when constructing the injected objects? ie. I have a Sword class which implements IWeapon, but I want to pass an hit point value to the Sword class constructor, how do I achieve that? Do I need to write my own provider?

A minor question, IKernel kernel = new StandardKernel(new Module1(), new Module2(), ...); what is the actual use of having multiple modules in Kernel? I sorta understand it, but could someone give me a formal explaination and use case?

Thanks a lot!

James

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