SQLite on iPhone - Techniques for tracking down multithreading-related bugs
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Published on 2009-09-29T09:39:07Z
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2010/03/25
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Hey guys,
I'm working with an Objective-C wrapper around SQLite that I didn't write, and documentation is sparse...
It's not FMDB. The people writing this wrapper weren't aware of FMDB when writing this code.
It seems that the code is suffering from a bug where database connections are being accessed from multiple threads -- which according to the SQLite documentation won't work if the if SQLite is compiled with SQLITE_THREADSAFE 2.
I have tested the libsqlite3.dylib provided as part of the iPhone SDK and seen that it is compiled in this manner, using the sqlite_threadsafe() routine.
Using the provided sqlite library, the code regularly hits SQLITE_BUSY and SQLITE_LOCKED return codes when performing routines.
To combat this, I added some code to wait a couple of milliseconds and try again, with a maximum retry count of 50. The code didn't contain any retry logic prior to this.
Now when a sqlite call returns SQLITE_BUSY or SQLITE_LOCKED, the retry loop is invoked and the retry returns SQLITE_MISUSE. Not good.
Grasping at straws, I replaced the provided sqlite library with a version compiled by myself setting SQLITE_THREADSAFE to 1 - which according to the documentation means sqlite is safe to be used in a multithreaded environment, effectively serialising all of the operations. It incurs a performance hit, that which I haven't measured, but it ridded the app of the SQLITE_MISUSE happening and seemed to not need the retry logic as it never hit a busy or locked state.
What I would rather do is fix the problem of accessing a single db connection from multiple threads, but I can't for the life of me find where it's occurring.
So if anyone has any tips on locating multithreaded bugs I would be extremely appreciative.
Thanks in advance.
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