Two part question about submitting bluetooth-enabled apps for the iPhone
Posted
by Kyle
on Stack Overflow
See other posts from Stack Overflow
or by Kyle
Published on 2010-03-25T17:15:15Z
Indexed on
2010/03/25
17:43 UTC
Read the original article
Hit count: 261
I have a couple questions about submitting blue-tooth enabled apps on the iPhone.
I want to first say that bluetooth is merely an option in the application. The application does not completely rely on bluetooth as there are many modes the user can go in.
First, do they require you to have the "peer-peer" key set in UIRequiredDeviceCapabilities even if bluetooth interface options can be disabled or hidden for non-bluetooth enabled devices? Basically, it's just an OPTION in the game and there are many other modes the player can play.. Does Apple not allow you to do that? I'm just curious, because it seems like something they would do.
Adding to that, how do you check for it's functionality at runtime? In essence, how do you check UIRequiredDeviceCapabilities at runtime. I'm aware of checking iPhone device types, so would that be a proper way of going about it?
I'm also sort of unaware which devices can run bluetooth gamekit, there doesn't seem to be a proper reference at the SDK site, or I'm unable to find it.
Thanks for reading!
[edit] I can confirm the existance of somebody rejected for submitting a bluetooth enabled app which didn't work on a iPhone 2G.. Of course, they didn't say if that was the MAIN function of the app, though.
© Stack Overflow or respective owner