How to draw RTL text (Arabic) onto a Bitmap and have it ordered properly?
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by Casey
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Published on 2009-09-13T11:18:47Z
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2010/03/28
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I'm trying to draw Arabic text onto a Bitmap for display:
Bitmap img = Bitmap.createBitmap( (int) f+100, 300, Config.RGB_565);
Canvas c = new Canvas();
c.setBitmap( img );
mFace = Typeface.createFromAsset(getAssets(),"DejaVuSansCondensed.ttf");
mPaint.setTypeface(mFace);
content = "????";
content = ArabicUtilities.reshape( content );
System.out.println("Drawing text: " + content);
c.drawText(content, 30, 30, mPaint);
The ArabicUtilities class is a tool to reshape the unicode text so the letters are connected. see: http://github.com/agawish/Better-Arabic-Reshaper/
However, the bitmap that is generated looks like this:
When it should look like ????
I believe the issue is because, unlike a TextView, the Bitmap class is not BiDi aware, so it draws the letters from left to write.
Try as I might, I can't figure out how to draw the text in the correct order.
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