chess board in java
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by ranzy
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Published on 2010-03-29T02:01:33Z
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2010/03/29
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This is my code below
import javax.swing.*;
import java.awt.*;
public class board2 {
JFrame frame; JPanel squares[][] = new JPanel[8][8];
public board2() { frame = new JFrame("Simplified Chess"); frame.setSize(500, 500); frame.setLayout(new GridLayout(8, 8));
for (int i = 0; i < 8; i++) { for (int j = 0; j < 8; j++) { squares[i][j] = new JPanel();
if ((i + j) % 2 == 0) {
squares[i][j].setBackground(Color.black);
} else {
squares[i][j].setBackground(Color.white);
}
frame.add(squares[i][j]);
} }
squares[0][0].add(new JLabel(new ImageIcon("rookgreen.png"))); squares[0][2].add(new JLabel(new ImageIcon("bishopgreen.png"))); squares[0][4].add(new JLabel(new ImageIcon("kinggreen.png"))); squares[0][5].add(new JLabel(new ImageIcon("bishopgreen.png"))); squares[0][7].add(new JLabel(new ImageIcon("rookgreen.png")));
squares[7][0].add(new JLabel(new ImageIcon("rookred.png"))); squares[7][2].add(new JLabel(new ImageIcon("bishopred.png"))); squares[7][4].add(new JLabel(new ImageIcon("kingred.png"))); squares[7][5].add(new JLabel(new ImageIcon("bishopred.png"))); squares[7][7].add(new JLabel(new ImageIcon("rookred.png")));
for (int i = 0; i < 8; i++) { squares[1][i].add(new JLabel(new ImageIcon("pawngreen.png"))); squares[6][i].add(new JLabel(new ImageIcon("pawnred.png"))); }
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setVisible(true); }
public static void main(String[] args) { new board2(); } }
I am trying to create a chess game sort of and I need help with putting labels on all sides of the board to label the rows and columns in either A-H or 1-8. I have no idea how to do it. Also later on I'll be adding a feature to drag and drop the pieces. Is it best to use JLabels? Anyways I would I go about putting the labels on the side? Thanks!
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