iPhone. Particle system performance
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by e40pud
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Published on 2010-03-29T13:38:54Z
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2010/03/29
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I try to draw rain and snow as particle system using Core Graphics. In simulator rendering proceeded fine but when I run my app on real device rendering is slow down.
So, advise me please approaches to increase particle system drawing performance on iPhone.
May be I should use OpenGL for this or CoreAnimation?
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