OpenGl glutIdleFunc(void (*func)(void))

Posted by PHENOMERICAN on Stack Overflow See other posts from Stack Overflow or by PHENOMERICAN
Published on 2010-03-30T00:49:33Z Indexed on 2010/03/30 0:53 UTC
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I'm trying to design very simple animation in OpenGL such as rotating and translating objects. In the red book, I found that using GLUT's glutIdleFunc() is okay for a simple animation.

How many times does glutIdleFunc(...) call the function in one second?

Thank you.

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