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Hi,
Is there anyway to record the sound in slow manner using AudioQueues in Iphone(may be in call back function ?). Currently I am recording in Linear PCM with 22050 Hz. Basically I want to adjust the audio samples to match my video frame rate (which is 10 FPS).
Thanks
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Hi guys,
I would like to have the result from my recording as a float in the range [0.0, 1.0], alternatively [-1.0, 1.0] because of a bit of math I want to do on it.
When I set my recordingformat to be in float, like this:
mRecordFormat.mFormatFlags = kLinearPCMFormatFlagIsFloat;
I get:
Error:…
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I am generating audio programmatically. I hear gaps of silence between my buffers. When I hook my phone to a scope, I see that the first few samples of each buffer are missing, and in their place is silence. The length of this silence varies from almost nothing to as much as 20 ms.
My first thought…
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Hi,
I am currently using Audio Queues on the iPhone to record and playback audio.
What I would like to be able to do is to record some audio, allow the user to pause the record queue, and to seek back and forward through the audio to select a position from where they can start recording from again…
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I am learning to use AudioQueue. I wish to generate an audio stream programmatically. I have 2 issues that I cannot account for.
I am getting audio when I run in the simulator, but not on an iPhone. (Other apps do produce sound on the phone).
I get about 20ms-long gaps of silence between buffers…
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