Is it possible to resize a SpriteAsset without adding it to the display list?
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Published on 2010-03-31T06:59:45Z
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2010/03/31
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Hi guys,
I have an embedded image asset (with a scale9 grid), and I'm trying to get the bitmapdata when it's resized, but I can't seem to do this without adding it to the display list.
I try this:
spriteAsset.setActualSize(w,h);
spriteAsset.width = w;
bmd.draw(spriteAsset);
But when I then draw out the bitmapdata with graphics.beginBitmapFill(), I just get the original un-stretched image.
Any pointers? Or do I need to take 9 separate BitmapData images and make 9 separate bitmap fills?
Cheers, -Josh
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