Is it possible to resize a SpriteAsset without adding it to the display list?
Posted
by Sophistifunk
on Stack Overflow
See other posts from Stack Overflow
or by Sophistifunk
Published on 2010-03-31T06:59:45Z
Indexed on
2010/03/31
7:03 UTC
Read the original article
Hit count: 361
Hi guys,
I have an embedded image asset (with a scale9 grid), and I'm trying to get the bitmapdata when it's resized, but I can't seem to do this without adding it to the display list.
I try this:
spriteAsset.setActualSize(w,h);
spriteAsset.width = w;
bmd.draw(spriteAsset);
But when I then draw out the bitmapdata with graphics.beginBitmapFill(), I just get the original un-stretched image.
Any pointers? Or do I need to take 9 separate BitmapData images and make 9 separate bitmap fills?
Cheers, -Josh
© Stack Overflow or respective owner