Is there any decent OpenGL SceneGraph API/framework?
Posted
by JohnIdol
on Stack Overflow
See other posts from Stack Overflow
or by JohnIdol
Published on 2008-12-07T22:01:23Z
Indexed on
2010/03/31
19:33 UTC
Read the original article
Hit count: 508
opengl
|scenegraph
I am new to OpenGL.
Wondering if there is any good Scenegraph API/framework for OpenGL.
At the moment I am using glut with a custom node based solution: I am setting children and siblings for each node the calling a traverse function.
I'd like a more flexible solution when it comes to managing dynamic elements in the scene.
© Stack Overflow or respective owner