Load image in device independent and screen independent fashion into a layout view using 1.6 SDK
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by Mark Wigzell
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Published on 2010-03-31T00:09:07Z
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2010/03/31
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I'm having trouble getting an asset image to scale up when I load it. The new call to BitmapDrawable(Resources, BitmapDrawable) is not available on 1.6 SDK. Is there a workaround to load the BitmapDrawable the old way and then somehow manipulate it? I have tried calling setTargetDensity() to no avail. My code (which doesn't scale properly) is:
ImageView iv = (ImageView)view.findViewById(R.id.image); iv.setImageDrawable(new BitmapDrawable(view.getContext().getAssets().open(path)));
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