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Hello,
Currently I am using iPhone SDK 3.1.2 for developing iPhone apps.
Apple has recently released iPhone SDK 3.2 beta and I want to try my hands with it.
But my problem is that I want to use both versions of SDKs, 3.1.2 since I am currently developing apps and uploading on app store, 3.2 beta…
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Hi,
in the current project I have a number of folders, with subfolders, and these contain images: 01.png, 02.png.
Folder1/FolderA/f1.png
Folder1/FolderB/F1.png
When I compile the app, I looked inside the the .app and noticed that all the images are placed in the top level, with no sub-folders.…
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Is there a way to access raw data of iphone camera preview? I mean not the data of the picture that was shot already, but the preview, that shows before taking a shot?
TIA
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Hi,
in the current project I have a number of folders, with subfolders, and these contain images: 01.png, 02.png.
Folder1/FolderA/f1.png
Folder1/FolderB/F1.png
When I compile the app, I looked inside the the .app and noticed that all the images are placed in the top level, with no sub-folders.…
>>> More
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I have a class with an NSDictionary attribute. Inside this class I dispatch another thread to handle NSXMLParser handling. Inside my -didStartElement, I access the dictionary in the class (to compare an element found in the XML to one in the dictionary).
At this point I get undefined results. Using…
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So I have been looking around for some time now on a way to produce a variable tone on the iPhone using OpenAL, the issue being the Apple has deprecated the ALUT part of OpenAL that has the alutCreateBufferWaveform that would be perfect for this. I was wondering if anyone had any idea how to make…
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The OpenAL site I'm looking at is a crappy outdated and broken sharepoint portal and the SDK in the downloads section give me a 500 html code when i request it.
http://connect.creativelabs.com/openal/Downloads/OpenAL11CoreSDK.zip
I found an OpenAL SDK on a softpedia and it has headers but not alu…
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The OpenAL API states that an setting an offset still causes the sound to loop back to zero for looping sources. But is there a way to loop and still have an offset somehow?
I have an mp3, and since it contains headers with information at the start of the file, there's a small, but noticable, delay…
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Hi there,
I've played a little bit with OpenAL, and I must say that it's pretty fast, even on the iPhone.
However, I still got one problem.
My app is recording the user voice, and repeats what he said using OpenAL.
I've modified the AL_PITCH value, but it's currently also changing the speed, which…
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I'm using OpenAL on iPhone to play multiple audio samples simultaneously.
Can I get OpenAL to notify me when a single sample is done playing?
I'd like to avoid hardcoding the sample length and setting a timer.
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