IPhone sdk stop the accelerometer from working when something happens.
Posted
by Harry
on Stack Overflow
See other posts from Stack Overflow
or by Harry
Published on 2010-04-02T11:31:52Z
Indexed on
2010/04/02
11:33 UTC
Read the original article
Hit count: 289
Hi, I am using the accelerometer to move a few UIImageViews around the screen, at the moment the accelerometer only works when a NSTimer is at 0, this is fine. I would also like to make the accelerometer stop again when a different function happens.
here is my code at the moment:
-(BOOL) accelerometerWorks {
return time == 0; }
-(void) accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration{
if(![self accelerometerWorks]) return; valueX = acceleration.x*25.5;
int newX = (int)(ball.center.x +valueX); if (newX > 320-BALL_RADIUS) newX = 320-BALL_RADIUS; if (newX < 0+BALL_RADIUS) newX = 0+BALL_RADIUS;
int XA = (int)(balloonbit1.center.x +valueX); if (XA > 320-BALL_RADIUS) XA = 320-BALL_RADIUS; if (XA < 0+BALL_RADIUS) XA = 0+BALL_RADIUS;
int XB = (int)(balloonbit2.center.x +valueX); if (XB > 320-BALL_RADIUS) XB = 320-BALL_RADIUS; if (XB < 0+BALL_RADIUS) XB = 0+BALL_RADIUS;
int XI = (int)(balloonbit3.center.x +valueX); if (XI > 320-BALL_RADIUS) XI = 320-BALL_RADIUS; if (XI < 0+BALL_RADIUS) XI = 0+BALL_RADIUS;
int XJ = (int)(balloonbit4.center.x +valueX); if (XJ > 320-BALL_RADIUS) XJ = 320-BALL_RADIUS; if (XJ < 0+BALL_RADIUS) XJ = 0+BALL_RADIUS;
int XE = (int)(balloonbit5.center.x +valueX); if (XE > 320-BALL_RADIUS) XE = 320-BALL_RADIUS; if (XE < 0+BALL_RADIUS) XE = 0+BALL_RADIUS;
int XF = (int)(balloonbit6.center.x +valueX); if (XF > 320-BALL_RADIUS) XF = 320-BALL_RADIUS; if (XF < 0+BALL_RADIUS) XF = 0+BALL_RADIUS;
int XH = (int)(balloonbit8.center.x +valueX); if (XH > 320-BALL_RADIUS) XH = 320-BALL_RADIUS; if (XH < 0+BALL_RADIUS) XH = 0+BALL_RADIUS;
ball.center = CGPointMake (newX, 429); balloonbit1.center = CGPointMake (XA, 429); balloonbit2.center = CGPointMake (XB, 426); balloonbit3.center = CGPointMake (XI, 410); balloonbit4.center = CGPointMake (XJ, 415); balloonbit5.center = CGPointMake (XE, 409); balloonbit6.center = CGPointMake (XF, 427); balloonbit8.center = CGPointMake (XH, 417);
}
This all works fine, i would now like to stop the accelerometer from working, using the same
accelerometerWorks method or a new method, accelerometerWontWork.
This is the code that when it is called i would like the accelerometer to stop. (it is very long so i wont put all of it there, but its all the same throughout):
-(void) checkCollision{
if (CGRectIntersectsRect(pinend.frame, balloonbit1.frame)){ if (balloonbit1.frame.origin.y > pinend.frame.origin.y){ [maintimer invalidate]; levelfailed.center = CGPointMake (160, 235); } } if (CGRectIntersectsRect(pinend.frame, balloonbit2.frame)){ if (balloonbit2.frame.origin.y > pinend.frame.origin.y){ [maintimer invalidate]; levelfailed.center = CGPointMake (160, 235); } } if (CGRectIntersectsRect(pinend.frame, balloonbit3.frame)){ if (balloonbit3.frame.origin.y > pinend.frame.origin.y){ [maintimer invalidate]; levelfailed.center = CGPointMake (160, 235); } } }
I understand that i may have to turn this into a BOOL. Thats fine.
If i haven't explained it well please say and i will re write it.
Thanks! Harry.
© Stack Overflow or respective owner