Using GCC (MinGW) to compile OpenGL on Windows
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Published on 2010-04-02T17:19:05Z
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2010/04/02
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I've searched on google and haven't been able to come up with a solution.
I would like to compile some OpenGL programming using GCC. In the GL folder in GCC I have the following headers:
gl.h
glext.h
glu.h
Then in my system32 file I have the following .dll
opengl32.dll
glu32.dll
glut32.dll
If I wanted to write a simple OpenGL "Hello World" and link and compile with GCC, what is the correct process?
I'm attempting to use this code:
#include <GL/gl.h>
#include <GL/glut.h>
void display() {
glClear(GL_COLOR_BUFFER_BIT);
glFlush();
}
int main(int argc, char **argv) {
glutInit(&argc, argv);
glutInitWindowSize(512,512);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutCreateWindow("The glut hello world program");
glutDisplayFunc(display);
glClearColor(0.0, 0.0, 0.0, 1.0);
glutMainLoop(); // Infinite event loop
return 0;
}
Thank you in advance for the help.
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