Initializing objects on the fly
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by pocoa
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Published on 2010-04-03T12:21:16Z
Indexed on
2010/04/03
12:23 UTC
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I have a vector called players and a class called Player. And what I'm trying to do is to write:
players.push_back(Player(name, Weapon(bullets)));
So I want to be able to create players in a loop. But I see an error message says "no matching function for call Player::Player..."
Then I've changed that to:
Weapon w(bullets);
Player p(name, w);
players.push_back(p);
Here is my Player definition:
class Player {
public:
Player(string &name, Weapon &weapon);
private
string name;
Weapon weapon;
}
I'm just trying to learn what is the difference between these definitions. And is this the right way to pass an object to an object constructor.
Note: These are not my actual class definitions. I'm just trying to learn something about object oriented programming in C++ with coding it. I mean I know that Weapon should be initialized in Player :)
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