iPhone: Strange Movement of Two UIImageView "Sprites"

Posted by David Pollak on Stack Overflow See other posts from Stack Overflow or by David Pollak
Published on 2010-04-03T09:04:55Z Indexed on 2010/04/03 14:43 UTC
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I have two UIImageViews moving like sprites on a superview. Each imageview moves properly by itself but when I put both imageviews on the superview at the same time, their individual movement becomes strangely restricted to two different areas of the screen. They will not touch even programmed to the same coordinates.

This is my movement code for the first imageView:

- (void)viewDidLoad {
    [super viewDidLoad];    
    pos = CGPointMake(14.0, 7.0);
    [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(onTimer) userInfo:nil repeats:YES];
}
- (void) onTimer {
    pallone.center = CGPointMake(pallone.center.x+pos.x, pallone.center.y+pos.y);

    if(pallone.center.x > 320 || pallone.center.x < 0)
        pos.x = -pos.x;
    if(pallone.center.y > 480 || pallone.center.y < 0)
        pos.y = -pos.y;
}

and for the second imageview:

- (IBAction)spara{
    cos = CGPointMake(8.0, 4.0);
    [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(inTimer) userInfo:nil repeats:YES];
}
- (void)inTimer{
    bomba.center = CGPointMake(bomba.center.x+pos.x, bomba.center.y+pos.y);

    if(bomba.center.x > 50 || bomba.center.x < 0)
        pos.x = -pos.x;
    if(bomba.center.y > 480 || bomba.center.y < 0)
        pos.y = -pos.y;
}

Why causes this strange behavior?

Thanks for your help. I am a newbie.

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