When we should use NSThreads in a cocoa Touch ?
Posted
by srikanth rongali
on Stack Overflow
See other posts from Stack Overflow
or by srikanth rongali
Published on 2010-04-03T06:10:07Z
Indexed on
2010/04/03
6:13 UTC
Read the original article
Hit count: 211
I am writing a small game by using cocos2d. It is a shooting game. Player on one side and enemy on other side. To run the both actions of player shooting and enemy shooting do we should use threads ? Or can we do without using them. At present I am not using threads. But I can manage to do both actions of player and enemy at same time. Should I use threads compulsory good performance ? Or am I doing wrong without using threads ? Please help me from this confusion. Thank you.
© Stack Overflow or respective owner