When we should use NSThreads in a cocoa Touch ?

Posted by srikanth rongali on Stack Overflow See other posts from Stack Overflow or by srikanth rongali
Published on 2010-04-03T06:10:07Z Indexed on 2010/04/03 6:13 UTC
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I am writing a small game by using cocos2d. It is a shooting game. Player on one side and enemy on other side. To run the both actions of player shooting and enemy shooting do we should use threads ? Or can we do without using them. At present I am not using threads. But I can manage to do both actions of player and enemy at same time. Should I use threads compulsory good performance ? Or am I doing wrong without using threads ? Please help me from this confusion. Thank you.

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