Box2d: Maximum possible linear velocity?
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by Rosarch
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Published on 2010-04-05T02:49:55Z
Indexed on
2010/04/05
2:53 UTC
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I think I've configured Box2d to have some sort of maximum velocity for any body, but I'm not sure. I apply an impulse like (100000000, 100000000)
, and the body moves just as fast as (100, 100)
- which is not that fast at all.
My game is a top-down 2d.
Here is some code that may be relevant:
private readonly Vector2 GRAVITY = new Vector2(0, 0);
public void initializePhysics(ContactReporter contactReporter)
{
world = new World(GRAVITY, true);
IContactListener contactListener = contactReporter;
world.ContactListener = contactListener;
}
public void Update(GameTime gameTime)
{
// ...
worldState.PhysicsWorld.Step((float)gameTime.ElapsedGameTime.TotalSeconds, 10, 10);
//...
}
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