Box2d: Maximum possible linear velocity?

Posted by Rosarch on Stack Overflow See other posts from Stack Overflow or by Rosarch
Published on 2010-04-05T02:49:55Z Indexed on 2010/04/05 2:53 UTC
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I think I've configured Box2d to have some sort of maximum velocity for any body, but I'm not sure. I apply an impulse like (100000000, 100000000), and the body moves just as fast as (100, 100) - which is not that fast at all.

My game is a top-down 2d.

Here is some code that may be relevant:

private readonly Vector2 GRAVITY = new Vector2(0, 0);

    public void initializePhysics(ContactReporter contactReporter)
    {
        world = new World(GRAVITY, true);
        IContactListener contactListener = contactReporter;
        world.ContactListener = contactListener;
    }

    public void Update(GameTime gameTime)
        {
     // ...

            worldState.PhysicsWorld.Step((float)gameTime.ElapsedGameTime.TotalSeconds, 10, 10);

     //...
        }

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